![]() |
| deathbyrobots |
We headed to a medieval castle in France, which pointed to a Crusader castle in Syria reminiscent of one of my bucket list destinations - Krak des Chevaliers, the stronghold of the Knights Hospitaller. A couple of ordinary puzzles later and we're off to the Rub' Al Khali - literally the 'empty quarter' of the Saudi Arabian peninsula. (NOT on my bucket list. I saw the edge of that desert when I lived in the UAE. Close enough for me, thank you very much.)
Sand, sand, more shifting sand, and, oh yeah, the forgotten city of Ubar/Iram of the Pillars/Lawrence of Arabia's Atlantis of the Sands. (Lots of names for this place, apparently.) Since interesting mythologies and creature creations usually come with every Uncharted, I was excited to see what they would do with the djinn.
The big reveal?
It was a brass jar, supposedly with a djinn in it, sealed away centuries before by King Solomon himself. A brass jar? Aren't we going to OPEN it? Nope. Not this time. No curse of somebody or other to mutate the Spaniards (Uncharted One), or blue dudes that inhaled too much resin (Uncharted Two).
This time, Drake merely hallucinates an attack by a few enemies who have been turned into fiery guys - and then Sully wakes him up. I was especially disappointed because, as you know, anything to do with djinn is of interest to me.
So I'm off to play the new Assassin's Creed. It's set in Istanbul, remember? I hope it's not as disappointing.
